KUNSTHAUS ZÜRICH | MR installation | Mercedes-Benz | 2024
KUNSTHAUS ZÜRICH | MR installation | Mercedes-Benz | 2024
Mixed reality installation for Mercedes-Benz at Kunsthaus Zürich. Created for over 30 visitors simultaneously inside MR headsets. Playful interface to navigate an augmented car—the legendary C111—through the Kunsthaus.
Commissioned by the curators of DIGITAL ARTS ZURICH (DA Z).
Commissioned by the curators of DIGITAL ARTS ZURICH (DA Z).
Direction & development: Simon Husslein and Arne Magold
Photos: Fiona Piola, asset montages: BEYOND.PLACE
Technical host: Diversion cinema
Photos: Fiona Piola, asset montages: BEYOND.PLACE
Technical host: Diversion cinema
MEET ME BEYOND | MR installation | DIGITAL ARTS ZURICH | 2024
MEET ME BEYOND | MR installation | DIGITAL ARTS ZURICH | 2024
‘Meet Me Beyond – Part 1’ is an immersive experience presented at DIGITAL ARTS ZURICH (DA Z) 2024. The site-specific mixed reality installation, hosted in the historic Wasserkirche church in Zurich, aimes to connect visitors of all ages with their inner selves and explore the intersections of technology and spirituality.
Utilizing mixed reality, procedural algorithms, and artificial intelligence, new perspectives unfold on the interplay of spirituality and human consciousness. The installation addresses questions such as: Can technology convey, generate, or reproduce spiritual experiences? How can digital environments influence the sense of intimacy in spiritual exploration? Can AI serve as a spiritual mediator, and how might this change our perception of guidance?
Utilizing mixed reality, procedural algorithms, and artificial intelligence, new perspectives unfold on the interplay of spirituality and human consciousness. The installation addresses questions such as: Can technology convey, generate, or reproduce spiritual experiences? How can digital environments influence the sense of intimacy in spiritual exploration? Can AI serve as a spiritual mediator, and how might this change our perception of guidance?
Direction & development: Simon Husslein and Arne Magold
Photos: Fiona Piola, asset montages: BEYOND.PLACE
Photos: Fiona Piola, asset montages: BEYOND.PLACE
ILLUSION | VR installation | BEYOND.PLACE | 2024
ILLUSION | VR installation | BEYOND.PLACE | 2024
The virtual reality installation ‘Illusion’ by Simon Husslein and Arne Magold explores the immense potential of animated abstract environments to create highly immersive atmospheres. Within the crafted worlds, viewers can flow through a series of environments while listening to the words of philosopher Alan Watts. The combination of visual and auditory stimulation, paired with thought-provoking content, holds great potential for fostering human introspection.
Direction & development: Simon Husslein & Arne Magold
Images: Beyond.Place
Images: Beyond.Place
ALCHEMY OF ATMOSPHERES | VR installation | HEAD – Genève | 2024
ALCHEMY OF ATMOSPHERES | VR installation | HEAD – Genève | 2024
The project Alchemy of Atmospheres explores the potential of immersive and engaging virtual architectures to enable new and meaningful forms of human interaction in digital environments.
New patterns of interaction are forming on contemporary social VR platforms, where the structure and design of the surrounding worlds play a significant role in influencing human behavior. New architectural concepts, layouts, and aesthetics of these worlds can enable meaningful social connections and initiate new rituals. The aim of this project is to propose new atmospheric qualities and to create virtual spaces that encourage people to come together and build relationships.
New patterns of interaction are forming on contemporary social VR platforms, where the structure and design of the surrounding worlds play a significant role in influencing human behavior. New architectural concepts, layouts, and aesthetics of these worlds can enable meaningful social connections and initiate new rituals. The aim of this project is to propose new atmospheric qualities and to create virtual spaces that encourage people to come together and build relationships.
Under the direction of Simon Husslein, with the assistance of David Viladomiu
Head of Department: Dr. Javier Fernàndez Contreras
Scientific Deputy: Valentina De Luigi
Students taking part in the project: Mélanie Affolter, Soheil Afzali, Camille Bodin, Noémie Castella, Charlene Claveria, Lisa Divorne, Diana Escalante, Tiziano Gargano, Stéphanie Hemidi, Narcisse Malumba, Meghna Thanushree Nagarajan, Paul Rigal, Noemi Tshala
Visiting lecturers: Michel Reilhac, Kent Bye, Space Popular, Barry Gene Murphy, Michael Salmon
Jury members: Celine Daemen, Paula Strunden, Damien Greder, Kevin Muster, Vitas Jankauskas, Isa Pasqualini
Unity teachers: Charles Chalas, Simon Senn
Images: HEAD – Genève
Head of Department: Dr. Javier Fernàndez Contreras
Scientific Deputy: Valentina De Luigi
Students taking part in the project: Mélanie Affolter, Soheil Afzali, Camille Bodin, Noémie Castella, Charlene Claveria, Lisa Divorne, Diana Escalante, Tiziano Gargano, Stéphanie Hemidi, Narcisse Malumba, Meghna Thanushree Nagarajan, Paul Rigal, Noemi Tshala
Visiting lecturers: Michel Reilhac, Kent Bye, Space Popular, Barry Gene Murphy, Michael Salmon
Jury members: Celine Daemen, Paula Strunden, Damien Greder, Kevin Muster, Vitas Jankauskas, Isa Pasqualini
Unity teachers: Charles Chalas, Simon Senn
Images: HEAD – Genève
IMMERSIVE WORLDS | BEYOND.PLACE | 2023
BEYOND.PLACE was founded in 2023 by Simon Husslein and Arne Magold to create one-of-a-kind worlds for immersive experiences.
Virtual reality experiences often aim to replicate physical spaces. This can create a sense of realism that can also feel deceptive and unauthentic.
We create VR native environments that are beyond physical representation. Our abstract designs are easily identifiable as virtual and can therefore be enjoyed for what they are.
We use complex procedural codes and AI to create unique solutions. Our technology enables real-time collaboration.
Find out more on https://beyond.place
Virtual reality experiences often aim to replicate physical spaces. This can create a sense of realism that can also feel deceptive and unauthentic.
We create VR native environments that are beyond physical representation. Our abstract designs are easily identifiable as virtual and can therefore be enjoyed for what they are.
We use complex procedural codes and AI to create unique solutions. Our technology enables real-time collaboration.
Find out more on https://beyond.place
Direction & Development: Simon Husslein and Arne Magold
Images: BEYOND.PLACE
Images: BEYOND.PLACE